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Warhammer OnlineWarhammer OnlineZAM Returns to Warhammer Online: Part 1

Despite an exciting launch in September 2008, with a respectable number of players, Warhammer Online's subscriber base took a substantial hit just two months later, when Wrath of the Lich King dropped in November. An abundance of gameplay bugs, balance problems and client issues didn't help WAR's hemorrhaging player base either, as we noted in an editorial last summer. However, a lot has changed since the MMO's launch in 2008; new classes and content were added, bugs were squashed and entire game systems were revamped. Last year's Land of the Dead content update helped retain many of WAR's already-devoted players, while Mythic's free-to-play "Endless Trial" system is attracting more new players every day.

In anticipation of the MMO's two-year anniversary this fall—as well as the substantial changes and new features added since launch—ZAM is returning to WAR! This new feature series examines WAR from the perspective of players who left the game in early 2009, like many original subscribers (either to explore Northrend in Wrath or because they weren't satisfied with WAR's early development). In this first installment of our "Return to War" series, we offer our initial impressions of the new features and gameplay changes. During the next few months, ZAM will dig deeper and explore certain aspects of today's WAR (solo/group PvE, open RvR, Scenarios, City Sieges) in more detail, including the occasional interview with Mythic's game producers. Continue reading the first part of our "Return to War" series after the jump, and leave your comments or questions for future installments—including our Q&As with Mythic—in the dedicated Return To War forum thread.

Warhammer OnlineWarhammer OnlineMythic lays off Warhammer Producer Josh Descher

Some sad layoff news for the gaming industry arose yesterday as Josh Drescher, the Producer for Mythic's Warhammer Online, noted on his twitter account that, as of 11:00 AM, he would no longer be an employee of EA Mythic. Josh is, however, ever the gentlemen, as he quickly follows up this tweet by noting that "I can't get into details . . . I don't HAVE any more details . . . but it was a layoff. I wasn't fired and I still love Mythic." As well, Josh is emphatic in his support of Warhammer Online, and his parting words to the team are quite touching:

WAR isn't dying. The game is better now than ever before and more goodness is on the way. Even though it's not my baby anymore, I'm proud of what it's become and want the team's hard work to be rewarded moving forward.

With so many layoffs coming from the Warhammer Online team, let's just hope Mythic employees can keep their heads up and going strong.

Warhammer OnlineWarhammer OnlineWAR Online: Games Workshop Sues Curse Network

Games Workshop, creator and owner of the Warhammer games franchise, recently filed a lawsuit against the Curse Network for "operating and maintaining WarhammerAlliance.com," according this announcement at Curse's forums. WarhammerAlliance.com is a Warhammer Online forum and fansite created in 2005 and owned by the Curse Network. In the recent forum announcement, Curse described the lawsuit from Games Workshop as citing "trademark infringement, cybersquatting (on the domain name), dilution and unfair competition," according to the post. The announcement also provides a link to a PDF copy of the official complaint, which Curse is hosting on its servers.

The complaint was filed on March 29, 2010 in the District of Maryland Court by Games Workshop's attorneys and indeed cites trademark infringement related to Curse's use of the "Warhammer Alliance" name and domain usage. In the complaint, Games Workshop asserts its claim to the Warhammer franchise and applicable trademarks since 1984. That information will come as no surprise to most Warhammer fans, who have played GW tabletop games like Warhammer Fantasy and Warhammer 40k for years. So why the lawsuit, and what motivated it?

Gamasutra just reported the results of a THQ financial earnings conference call in which CEO Brian Farrell expressed his confidence in the upcoming Warhammer 40k MMO, currently under-development by Virgil Games. According to Gamasutra, Farrell said that the "relatively low initial investment" of Warhammer 40k means that it will be easier for the publisher to break even, similar to its recent success with the low-investment Metro 2033 first-person shooter. The last time Farrell mentioned Warhammer 40k was in March, when we reported his claim that the MMO wouldn't be directly competing with the likes of World of Warcraft. According to Gamasutra, Farrell reiterated his confidence in the upcoming Warhammer 40k MMO in the conference call earlier today:

"One of the reasons that we think our costs are under control here is because we think we're building this game right," Farrell explained. The exec said that the game will initially cost on the high-end of a non-MMO triple-A retail game. We started with a very small and experienced MMO team who gave us the very wise advice to prove out all the technology and world-building tools before you start adding to the team and really ramping up all of the content that an MMO requires. That's why we think our budget is going to be very competitive."

Farrell didn't cite a specific number of subscribers that will allow THQ to break even with Warhammer 40k, although he did admit it won't be near the 1 million mark. "You can imagine that given the fact that we have a lower initial investment than some of our competitors talk about," he said, according to Gamasutra. "We don't need the kind of subscriber levels that people throw around, like a million subscribers, to make a lot of money on this title. If we get anywhere near that level, we'll be making a lot of money."

As we reported in February, THQ is expected to unveil the upcoming Warhammer 40k MMO in more detail at this year's Electronic Entertainment Expo (E3) at the Los Angeles Convention Center, which takes place from June 15 to 17. So far, we've heard a lot of hype about Warhammer 40k from THQ, but we won't get our first glimpse of the MMO until next month at E3. And we're hoping the game lives up to the hype, because the Warhammer 40k universe has a ton of potential to make a great MMO, as we noted in last year's 2009 ZAM Awards when the MMO won an honorable mention for our "Most Anticipated Established IP" award category. Check back with ZAM's Warhammer 40k portal site for more information and upcoming news as it's available!

As we reported last month, THQ President and CEO Brian Farrell said fans of the upcoming Warhammer 40k MMO can expect an official unveiling at this year's E3 on June 15. In a recent interview with IGN, Farrell offered a bit of insight about the upcoming MMO's target audience, in addition to an interesting statement regarding its potential revenue model.

When asked about Warhammer 40k's chance for success in a market dominated by MMOs like World of Warcraft, Farrell said that THQ is confident Warhammer 40k will stand on its own, noting the IP's established fan base. "On the PC alone, the Warhammer 40K series has sold over five million units, so there's an audience there that likes that universe," he told IGN. "We think there's always competition in every market, but you got to have an x-factor, a point of differentiation, and we think we've got that."

Farrell also pointed out the stark differences between the sword-and-sorcery genre of WoW and the gothic sci-fi themes in Warhammer 40k. "World of Warcraft is a great game, but as you know in entertainment, there's always the juggernaut and that means there's opportunities out there for the right MMO," Farrell said in the interview. "What we love about the Warhammer 40K MMO is that it's different in that it's a sci-fi, futuristic-based world. We're not competing directly in the orcs and elves fantasy environment that World of Warcraft is in. We can differentiate ourselves."

Finally, Farrell hinted at a unique, region-dependent revenue model that THQ might be adopting for Warhammer 40k. He told IGN that THQ is developing the MMO with a "flexible business model in mind." Farrell said the traditional, subscription-based revenue model "still works" throughout North America and Europe, although it's a harder sell in the Asian markets. He told IGN that THQ is developing Warhammer 40k in a way that lends itself to several pricing models, including "time-based sessions or microtransactions" for the Asian market.

The upcoming Warhammer 40k MMO is based on the Games Workshop tabletop miniature game of the same name. THQ published a real-time strategy PC video game version, Warhammer 40k: Dawn of War, in 2004. Virgil Games is developing the Warhammer 40k MMO, which takes place thousands of years after the events of the Warhammer Fantasy series. In January, we awarded Warhammer 40k an honorable mention in the 2009 ZAM Awards for "Most Anticipated Established IP."

Warhammer OnlineWarhammer OnlineTaverncraft and Mythic make Warhammer Steins

Taverncraft has just announced that they have partnered with Mythic Entertainment to bring genuine hand-crafted fine-grain stoneware steins in the theme of Mythic's Warhammer Online to fans in May 2010. These steins are specifically designed for the two factions in Warhammer Online, with the Order of the Griffon (Order) and the Raven Host (Destruction) collection steins, which feature exclusive artowkr by Michael Phillippi and Eric Polak, respectively.

These steins will cost fans $99.99 for a single stein from either limited edition collection, or for $179.99, you can get both. As well, the steins come with exclusive in-game items for Warhammer Online players in the form of in-game Ale Steins! Should you drink from these steins while playing, they grant a +15% bonus to experience, renown and influence for 120 minutes (for both Order and Destruction).

Taverncraft is also offering even more unique "Legendary" steins for both the "Order of the Griffon" and "The Raven Host," but these steins will be limited to 500 total worldwide, and they will be signed by Michael Phillippi or Eric Polak, depending on which stein you purchased. These legendary steins also come with in-game Warhammer Online items.

You can check out Taverncraft's great deals on their website!

Warhammer OnlineWarhammer OnlineFirst Weekend Warfront Kicks Off in Warhammer

Today marks the launch of the first Weekend Warfront in Warhammer Online. The Scurvy Dogs event is scheduled to end on Monday, March 1. here are the details from the WAR Herald:

"Shiver me timbers and call me matey, prepare to set sail on the high seas of bonus renown and experience for participating in the all new 6v6 Scenario, The Ironclad! Also, you may notice that you're pillaging more booty when participating in the Weekend Warfront in the form of increased RvR weapon currency. So get out there are keel haul those Scurvy Dogs and let your enemies know that you are, without a doubt, on a boat!"

International Talk Like a Pirate Day is still seven months away, but it looks like you can use some popular pirate phrases during this Weekend Warfront. YAAARRRRRR!