Wight Lord Solithex  

Quick Facts

Level: 30
Zone: Gunbad Barracks
Tier: Hero
Coin: None

Solithex is a really fun encounter, but it can also be taxing on the group, especially if you go in there unaware of his abilities.

The room he's in his empty at first, with a huge gong-like object in the middle and 3 unmoving construct. Hitting the gong will start the encounter, the ground will start to shake and Solithex will appears in a swarm of bats.

The fight essentially has 3 phases, each separated by a break where Solithex disappears and summons help.

Contents [hide]

Phase 1

Solithex doesn't hit that hard and he can easily be controlled. He does have an ability where he puts a bubble around a party member. This bubble has about 2,000 hp and prevent the 'bubbled' character will take a lot of damage over time. But he can break the bubble by attacking it. Other party members can help him. 2,000 hp is not a lot to go through, so as long as dps is wise enough to switch to the bubble every times it comes up, this will be no problem.

Break 1

At 70% hp, Solithex disappears and the 3 ominous constructs in the room are animated. They are exactly like the construct in the previous PQ (down to the same name). Since there are 3 of them your tank will be taking quite a trashing and since all 3 have that frontal cleave attack, any melee dps foolish enough to stay there will get trounced in a matter of seconds.

Phase 2

Solithex comes back. This time he's added two new moves to his arsenal. He now has an area effect move that punts people in the air. Unlike Big Oaf's move, it does not cause fall damage (only the initial 1,000 or so hit of damage), however, it is not limited to a small area around him - He seemed to send the entire group flying every time he did it. This can be dangerous since it means you need to give some group healing and a well timed punt can interrupt casting. His other ability is similar to sorceress volcano spell, he casts it once at the beginning of the phase and it stays around for a long while, usually well into Break 2. Do not stand in it as it deals upward of 1.5k per tick.

Break 2

At 30% hp, Solithex disappears once again, and 4 Mourkain Pillars appears in the room. Shortly after, a Deathshadow Drudge will appear in the room. And then another... and another. They never stop coming and it doesn't take long for their numbers to be extremely hard to manage. While they aren't elite, they will be rushing all over the place and may very well swarm you. Destroying the Mourkain Pillars slows down their spawning rate and destroying all 4 eventually stops the spawn, putting an end to this break. Have your tank grab and hold as many of the drudges as possible and have your dps focus on killing the pillars.

Phase 3

Solithex comes back, and odds are you'll still have some drudges to deal with. While he doesn't add any new moves, he does add a time constraint, Deathshadow Undead (from lowly Dreadeyes to mighty Winged Nightmare) spawn around room and start to slowly shambling toward the middle. Those guys are champions, and you need finish off Solithex before they join the fight, or you will be crushed under an unending wave of champion.

Upon killing Solithex any remaining Drudge and Deathshadow undead disappears.

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This page last modified 2008-11-22 08:12:42.

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