Kron Komar Gap
Phase I
Les nains défendent leur ancien domaine. Il faut cependant tuer davantage de peaux-vertes pour sécuriser complètement la ville.
- Peaux-vertes du Soleil Sanglant: 100
Stage I
The Dwarfs defend their ancient home. More greenskins need to be killed however to re-secure the town.
- Bloody Sun Greenskins: 100
Stage II
Zurrdag Eadbursta's magic continues to plague the Dwarfs. His death will bring victory to the Dwarfs.
- Gorrek Jawbreaka: 1
- Gorrek's Shamans: 2
Phase II
Goren Sourcil de pierre apporte la magie des runes dans la Trouée. Sa mort garantira la victoire des peaux-vertes.
- Goren Sourcil de pierre: 1
- Maître des runes de Komar: 2
- Nains de Komar: 100
Stage I
The greenskins defend their newfound land from the Dwarfs. Many more Dwarfs will need to be slain to lay claim to the rest of the town.
Stage II
Goren Stonebrow brings the magic of the runes into the Gap. His death will assure a greenskin victory.
- Goren Stonebrow: 1
- Komar Runesmith: 2
This page last modified 2008-10-06 13:03:47.