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Gates of Ekrund  


Gates of Ekrund
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Warfront Dwarfs vs Greenskins
Zone Type Scenario (Group-Solo)
Level Range1 to 12 (Tier 1)
Standing firm across the only pass directly between the Greenskins-controlled area of Mount Bloodhorn and the Dwarf-held Ekrund, this gate-fortress is crucial to both sides.

Gates of Ekrund is a 12 vs. 12 Scenario on the Tier 1 Dwarfs vs Greenskins warfront. Anyone between levels 1 and 12 can play in this Scenario.

There are three capture locations in this scenario: The Gate Switch, the Supply Room, and the Ammunition Room. The more players you have in an area (up to 6) the faster you'll capture the location. When you enter a capture location, you'll see a small bar that fills up from one side to another on your UI. Once the bar has been filled all the way to the left or right, it will be considered owned by Order or Destruction. Capturing these locations will give you points right off the bat and a steady trickle of points for as long as you hold the locations.

Spawn points in this Scenario are on opposite sides of the Gate, so when you start, you won't see your enemy. Entry into the Gates of Ekrund itself can be gained from two locations which then branch off into two paths themselves. One path leads to the middle level where the Gate Switch is located, and the other path leads to either the Ammunition or Supply Rooms. From these rooms you can drop down into the fight for the Gate Switch or choose to stay in the rooms for close quarter combat.

Taking the Gate Switch first is the key to this Scenario, if you can hold on to it. Of the three locations, the Gate Switch gives the most points for capturing it, and the most points over time. Once you've established control over this central capture point, pressing forward or back will put pressure on the enemy. Maintaining control of at least two objectives will win this Scenario. Because there are three objectives to split between twelve defenders, it behooves the attackers to hit a capture location en masse. Remember to send out scouts though; pulling all players off a well defended position can easily mean the loss of that objective. A team which is focused on just one capture location will lose this map, and lose quickly. Points build up fast, and remember that capturing any of the three locations will give you points straight up. I've personally been in games where we were behind with 10 seconds to go only to come back and win it by snagging the Supply Room at the last second!

This Scenario is a part of both the Ekrund and Mount Bloodhorn Quest Series.

This page last modified 2008-11-26 18:20:16.

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