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Gromril Crossing  


Gromril Crossing
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Warfront Dwarfs vs Greenskins
Zone Type Scenario (Group-Solo)
Level Range30 to 40 (Tier 4)

Gromril Crossing is an 18 vs. 18 Scenario in Tier 4 Greenskin vs. Dwarf. Anyone between levels 30 and 40 can play this Scenario.

This Scenario features a tug-of-war mechanic where one capture location will be open at a time depending on the status of the other capture locations. There are five total locations to capture that run north to south in the snowy terrain: The Bridge, Repair Depot, Pile O' Warstuff, Engine 9, and Da Base. The Bridge is the first one that's open and can be captured by clicking the banner located here. The banner will switch over to your Realm after defending it for a short period of time (which grants points) and the next location towards the enemy camp will open for capture. The deeper you go into enemy territory, the more points you get for capturing an area. Conversely, recapturing areas close to your home base will grant you fewer points.

Each spawn location has two exit points: one leads right into the play area and the other leads into a tunnel that offers a faster path to the first capture location. The Bridge is a narrow capture area and its elevated (it's a bridge!). You'll need to defend this central capture area from both sides as enemy players can use the prior mentioned tunnels to hit you from behind. Once the bridge is captured, you'll move to either the Repair Depot or Pile O' Warstuff. These capture locations have roughly three directions they can be assaulted from, so attacking and defending these can be tricky. Once either of these have been captured, the final capture locations will be available: Engine 9 or Da Base. These two are very close to the spawn locations so defenders will have a good chance at pushing the enemy back if they group up in the spawn areas.

Due to the nature of the single capture locations being open at a time in this Scenario, you really have to focus on assaulting, then defending these areas. If you simply grab a capture area then run off to chase down the enemy, expect to lose it again quickly. This is a true tug-of-war, and whichever side exerts their will the most will win each capture location. You can either send a massive force at each capture location to inflict an incalculable massive battle or you can splinter off forming miniature "cut off" squads to delay would be attackers/defenders from reaching the capture points. Remember to use the side tunnels from each spawn area and you'll find this Scenario has a lot of depth even though it focuses on single capture locations at a time.

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This page last modified 2008-11-29 08:56:08.

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